DartRay is an extendable physically based ray tracer providing a number of state-of-the-art algorithms for rendering, lighting and shading. It is written in the Dart programming language, with an emphasis on experimentation and learning.
DartRay is a port of the PBRT renderer by Matt Pharr and Greg Humphreys. I highly recommend the book on PBRT, Physically Based Rendering: From Theory To Implementation.
##License Copyright (C) 2014 Brendan Duncan
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
DartRay is a derivative of the PBRT-V2 Rendering System by Greg Humphreys and Matt Pharr.
Copyright (c) 1998-2012, Matt Pharr and Greg Humphreys. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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